domkillo.blogg.se

Command line in debug console app visual studio
Command line in debug console app visual studio












command line in debug console app visual studio
  1. COMMAND LINE IN DEBUG CONSOLE APP VISUAL STUDIO INSTALL
  2. COMMAND LINE IN DEBUG CONSOLE APP VISUAL STUDIO SIMULATOR
  3. COMMAND LINE IN DEBUG CONSOLE APP VISUAL STUDIO MAC

COMMAND LINE IN DEBUG CONSOLE APP VISUAL STUDIO SIMULATOR

To avoid conflicts with other apps, your subsystem should use reverse DNS name notation (that is, not application).Īpple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = "eskimo" + "1" + In C based languages you create a wrapper using a macro, but that’s not possible in Swift.Ĭould this be an issue with the simulator only?

command line in debug console app visual studio

beer, "%d bottles of beer on the wall", 99) Static let beer: OSLog = OSLog(subsystem: "", category: "beer") You can improve the ergonomics of this by using an extension on OSLog for your common subsystems.

command line in debug console app visual studio

Rather than do that I recommend that you call os_log directly at each point you log. You have a wrapper around os_log, which undermines some of its best features. OSLog objects are meant to be long-lived, and by creating a new one each time you’re really hurting your performance. You’re creating a new OSLog object for each log entry. Ps Your wrapper around os_log is problematic: default, which will always show up in Console. Mind you this one shows in both xcode & consoleĪre you sure you’ve enabled both Action > Include Info Messages and Action > Include Debug Messages in Console? Calling os_log without an explicit I’m not sure what’s going on in your setup, but this is working for me. I ran the app from Xcode (10.1) and in Xcode’s Console pane I see this: 09:58:56.179537+0000 xxsm QQQ NSLog I then logged two lines: NSLog("QQQ NSLog")

COMMAND LINE IN DEBUG CONSOLE APP VISUAL STUDIO MAC

I took your code, put it into a test app, and ran it on my Mac (I’m still on 10.14.1, but I very much doubted this has changed between that and 10.14.3). One other question, the daemon is written in Swift 3 and we still see 'private', printed even though we're using the public attributes %s or Can you tell me if this should work now, in Swift? If I recall correctly, it didn't when Unified Logging was first announced.

command line in debug console app visual studio

Should I file a report bug for 10.12.5, or is it likely to just be a repeat?

COMMAND LINE IN DEBUG CONSOLE APP VISUAL STUDIO INSTALL

We'll continue testing around the initial install and let you know if we think there's an issue there and will file a report accordingly. Following that, I restarted the daemon (launchctl load) and it continued working correctly. I stopped the daemon (launchctl unload), ran the application from the command line and Console started working as expected. When the daemon was first loaded, after installing the application via a pkg, it failed to show any logs. Thanks for getting back to me, I've never had Unified Logging working correctly since it was first introduced, at which time, it only showed logs in the console if we were logging out the stream in the Terminal at the same time.Īs requested, I tried on 10.13 (17A306f) with a daemon application I'm developing. Please can someone tell me what I'm missing and how can I view debug and info messages in the Console application? Setting system-wide logging to be debug, has no effect on the Console application output: sudo log config -mode level:debug I've tried running the Console app as root, via sudo from the command line and the same issue occurs no debug or info messages can be seen, even though they're set to being turned on under the Action menu. Using Terminal, with the command, all message types are visible in the Terminal output:. When os_log is called, only the error type message is visible in the Console application. Within the Console application, both Include Info Messages and Include Debug Messages are turned on. Os_log("Test Debug Message", log: M圜lass.scribe, type. Os_log("Test Info Message", log: M圜lass.scribe, type. Os_log("Test Error Message", log: M圜lass.scribe, type. Static let scribe = OSLog(subsystem: "", category: "myapp") I have a Swift 3 Cocoa application that uses Apple's Unified Logging, like this:.














Command line in debug console app visual studio